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Scatter Shot
A colorful VR title requiring fast paced reaction and good reflexes.
This was the first time taking a more significant role in game development.
Based on a Game Jam project made by the Company CEO, I was tasked with leading development of a prototype using more modern VR technology.
I was selected for this roll both because of my deeper familiarity and interest in VR, along side my aptitude and passion to take on larger reasonability.
As I mentioned in the overview, this project put me in a difficult position where I was forced to constantly learn and improve my skill set on the fly.
I'm really grateful to everyone from the Gossamer Games team for all the learning they helped me do on this project!
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