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Professional
Wo
rk

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Engine: Unreal Engine 5
Role: Engineering Team Lead

Date: April 2024 - June 2025

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A degree at Drexel University culminates in a 1 Year Senior Project. For mine I joined a 16 person development team creating a fast paced Multiplayer Roller Skating game.

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I was elected to lead our engineering team, working with Production and Design leads to ensure cohesive development and cooperation between the various disciplines.

Engine: Unreal Engine For Fortnite

Role: Game Programmer and Designer
Dates: March 2023 - September 2023

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After watching the live announcement, the company decided to explore Epic's newest platform, and I was elected to lead development on this new project.

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We originally published 3 UEFN Projects, pulling in over 600,000+ players in just under a 2-month span

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It gave me a great insight into the game-making cycle from start to finish 

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Engine: Unity

Role: VR Developer 
Dates: March 2024 - September 2024

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Due to my previous VR work developing Scatter Shot and working Yale's XRPediatrics Team, I was brought on to lead early development of a social VR game.

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It was my job to create many of the game's core systems and early features, including cosmetics, activity tracking, and player input.

Engine: Unity

Role: Lead Developer 
Dates: March 2022 - September 2022

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I worked for a year on a Vertical Slice for an experimental VR title. 

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Due to the fast-paced environment, I ended up leading the development of my first ever project.

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I worked closely with senior developers and the company's leader to iterate on the design and help guide future development.​​

© 2019 by Randy J. Modglin Jr. Proudly created with Wix.com

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